Duck Falls is a video game I created with a team as part of the Game Design, Prototyping, and Production class at Carnegie Mellon University. The game was made during the 2017 Global Game Jam, a 48-hour event where teams try to make the best game adhering to that year's theme they can within the time limit. Duck Falls is a 2-player game where the players control two children as they hit a river with sticks, creating ripples to push their rubber duck around the obstacles that attempt to knock the duck off the waterfall.
This was my first time designing UI, but I think it turned out pretty well, with the exception of the quit button. This project really demonstrated to me the importance of playtesting to catch design oversights. Due to the rushed nature of the game jam, a difficult obstacle pattern ended up in the first level's spawn list in the final product. This caused players to be unfairly killed as they met a pattern too difficult for their skill level.
Roles: Gameplay Design, UI Design and Programming
Platform: Windows, Mac
Completed: January 2017
Built in Unity
Download: Global Game Jam Page
This was my first time designing UI, but I think it turned out pretty well, with the exception of the quit button. This project really demonstrated to me the importance of playtesting to catch design oversights. Due to the rushed nature of the game jam, a difficult obstacle pattern ended up in the first level's spawn list in the final product. This caused players to be unfairly killed as they met a pattern too difficult for their skill level.
Roles: Gameplay Design, UI Design and Programming
Platform: Windows, Mac
Completed: January 2017
Built in Unity
Download: Global Game Jam Page